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Memory Matching

Boosting Memory through Memory Matching Games

How many times have you heard an adult say “My memory is terrible” or “I have the memory of a goldfish”? The thing about memory is that it can be boosted and bolstered through engaging in various activities. Studies reveal that increased memory capacity also improves concentration, attention to detail, self-awareness, communication skills, social skills and self-confidence. These skills are paramount for any kind of learning.

The game of “Memory Matching” provides children with the opportunity to improve their memory by concentrating and focusing. It also helps children to train their visual memory, improve their ability to find similarities and differences, store, organise and retrieve information, as well as provide an opportunity to master a skill and, through repetition, demonstrate a mastery of that skill.

You will need:

  • Story Book "Life Is Not Fair When You Are Just A Chair"

  • A comfortable place to sit as a group

  • Printable Chair Cards (you may wish to laminate these for durability)

Chair Memory Game Printables

What to do

Step 1:

Show the children the book 'Life Is Not Fair When You Are Just a Chair' and explain that you will be playing a game called "Memory Matching" that has characters from the story.

 

Step 2:

Shuffle the cards and place them in rows on the ground/table, picture-side facing the floor/table. 

Step 3:

Demonstrate how to play the game by turning over 2 cards at random and asking the children "Are these cards the same? Are they matching?" Explain that if they do match, the person who turned the cards over keeps that pair. If they don't match, the cards get turned back over again. Explain the importance of paying attention and remembering which cards had which images so that when it is your turn you can remember matches. 

 

Step 4:

Make sure to inform the children that there are no prizes, that the winner doesn't "win" anything, and that you are playing the game for the fun of it- Not everyone will be a winner (teaching resilience).

 

Step 5:

S​tart the game choosing a child to turn over 2 cards. Explain that everyone will get a turn (this works best of seated in a circle as the children can follow whose turn it will be).

Step 6:

Play the game until all pairs have been found. Count with the children the number of pairs each person has. The person with the most pairs is the winner.

Alternatives:

Have the children work in pairs practice collaboration and verbal communication, and to provide support.